7 hours 7 minutes
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Igrovaya industriya aktivno rabotaet s ponyatiem interaktivnosti. Glavnye ego osobennosti, kotoryh net u kino ili literatury, — eto souchastie igroka v sozdanii syuzheta i vozmozhnost vybora, a takzhe opyt, poluchaemyy ot unikalnogo prohozhdeniya. Pered vami kniga, kotoraya rasskazhet, chto takoe interaktivnaya literatura, i poznakomit vas s polnym i podrobnym protsessom ee razrabotki na primere vizualnyh novell v igrah. Vy poluchite bazis znaniy ob osnovah stsenaristiki i narrativnogo dizayna, kotoryy mozhno primenyat ne tolko v igrovoy industrii, no i v drugih sferah, gde nuzhna interaktivnost i nelineynyy podhod. Uznayte, kak sozdavat zahvatyvayuschie interaktivnye istorii! • Chto takoe bibliya geroev, zachem ona nuzhna i kak ee razrabotat? • Kakie suschestvuyut settingi i chto luchshe vybrat? • Kak vystroit konflikt, kotoryy budet derzhat v napryazhenii? • Kakie stsenarnye instrumenty mozhno ispolzovat v igrah? • Kak pravilno sostavlyat TZ dlya hudozhnikov i kompozitorov? • S kakimi programmami i platformami rabotayut stsenaristy?