10 hours 16 minutes
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'Find Malcolm. His safety is your safety.' Threat or promise, I wasn't hanging around to find out. Not when the sorcerer making it had just yanked me out of my skin for a friendly chat. But with scheming magicians, lurking necromancers, and Callum's long-lost family all competing to make my next out of body experience a permanent one, having a sorcerer on our side seems like a pretty good option. There's just one problem. If we want her help, we need to find her dentist. And we've only got one lead. Weres. Mouth-breathing, ravening monsters with too many teeth and no affection for my kind - or any other that I know of. Never mind our usual hazards of the job - there's a hungry void stalking me and the Watch is closing in. We need all the help we can get. Grab the chew toys. We're going on a were hunt. . .